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1. A simple listof API improvements/fixes - in EVE Technology Lab [original thread]
I would like to be able to get a total amount of a character's Skill Points as a single value somewhere. Currently the only way to do this is to pull the entire skill sheet and add them up. This is unnecessary computing time and data bandwidth for...
- by Abdiel Kavash - at 2014.01.31 04:37:00
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2. Corp fitting/api skill compare - in EVE Technology Lab [original thread]
You can import an EFT fitting into EVEmon to get a skillplan of all skills needed to fly the ship and fit the modules. Other people can then import that plan to see how long it will take them to train it.
- by Abdiel Kavash - at 2013.12.12 01:57:00
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3. CCP, zKillboard and killmails.. Specialized Bays marked as (Other) - in EVE Technology Lab [original thread]
I'm not an expert, but does it really matter on a killmail whether the PLEX that got blown up was in the cargo hold, corp hangar, or in the fuel bay of a ship in a SMA? It's still a PLEX lost. Unless there's something I'm not seeing here...
- by Abdiel Kavash - at 2013.12.03 19:04:00
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4. Need help with contracts api "Brain storming session" - in EVE Technology Lab [original thread]
Short of having your freighter pilots manually click something every time they take a contract, unlikely. The API isn't really built for real-time monitoring.
- by Abdiel Kavash - at 2013.11.27 15:30:00
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5. Is there any up-to-date ship API? - in EVE Technology Lab [original thread]
You can find all the in-game attributes from the static data export (see sticky in this forum). To get the market price, you have to use sites based on player-reported data, such as http://eve-central.com/
- by Abdiel Kavash - at 2013.11.22 12:32:00
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6. API question - in EVE Technology Lab [original thread]
It's very unlikely you can get something like this to work with just a simple spreadsheet. The reason is that the wallet API only returns one month's worth of data. This means that if you call it today, you will only get entries from 10/16. You'...
- by Abdiel Kavash - at 2013.11.16 13:38:00
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7. Get a list of corporations - in EVE Technology Lab [original thread]
EVEwho reports 263,000 corporations. Are you sure you need a list of *all* of them?
- by Abdiel Kavash - at 2013.11.16 13:09:00
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8. How does one import from API to Google Docs - in EVE Technology Lab [original thread]
=importXML("https://api.eveonline.com/eve/AllianceList.xml.aspx?version=1", "//row/@name") gets you the alliance names, as far as I can tell sorted by member count. If you want the member count, use: =importXML("https://api.eveonline.com/eve/All...
- by Abdiel Kavash - at 2013.11.11 22:20:00
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9. Importing Character imformation into Google docs? - in EVE Technology Lab [original thread]
Finally, let's try to get the total number of skill points your character has. Unfortunately, there is no "skillPoints" tag in CharacterInfo, or anywhere else. The only thing you have is a list of all trained skills in CharacterInfo. Fortunately ...
- by Abdiel Kavash - at 2013.11.11 22:03:00
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10. Importing Character imformation into Google docs? - in EVE Technology Lab [original thread]
First, literally every reply in this thread is wrong, please ignore it. (No offense.) To get the importXML function to work, you need to supply two things: the XML file to be parsed (first argument) and an XPath query specifying which information...
- by Abdiel Kavash - at 2013.11.11 22:00:00
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11. T2 manufacturing Info from the DB dump - in EVE Technology Lab [original thread]
Gonca Sari Offermans wrote: I'm trying to get manufacturing data for Shield Power Relay II's (1422) from the db dump and am having issues. Taking Tritanium for example, looking in the db for the amount that goes into a SPRII and I get 1205. I t...
- by Abdiel Kavash - at 2012.12.16 18:50:00
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12. Where can I find a simple Character Reader for a supplied API Key? - in EVE Technology Lab [original thread]
I use http://eveapitools.com/audit/
- by Abdiel Kavash - at 2012.05.13 10:06:00
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13. Keystroke dynamics and Keystroke biometric identification (and maybe authenticat... - in EVE Technology Lab [original thread]
P3k1 wrote: So, neuron networks :) This semester I had time to play with it, really nice stuff. In video it is being used as additional authentication method. One more layer of security. I think it is around 20% false positive. In our example w...
- by Abdiel Kavash - at 2012.02.24 05:07:00
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14. Killboards: what additional data would be cool? - in EVE Technology Lab [original thread]
* Fixed damage numbers. * Fixed involved parties in large fights (have 900 people bash a TCU, onlu 200 or so get on the mail). * Fixed POS killmails (shoot all the POS structures, you only get on like half of them. Shoot the stick only, you get on...
- by Abdiel Kavash - at 2012.02.24 05:01:00
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15. Dual screen, multi accounting. - in EVE Technology Lab [original thread]
GeForce GTX 460M (on a laptop), runs two clients in fixed window on two monitors and one client in the background (3 total) with all graphics settings maxed, brackets on. The only place where I experience FPS drops is large fleet fights (200+ ship...
- by Abdiel Kavash - at 2012.01.08 04:07:00
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16. Extracting new models/skins HELP!~ - in EVE Technology Lab [original thread]
I want a Vulture, and I'm willing to pay (ISK) for it.
- by Abdiel Kavash - at 2012.01.07 18:41:00
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17. Getting needed materials for manufacturing from data dump - in EVE Technology Lab [original thread]
http://wiki.eve-id.net/Bill_of_Materials
- by Abdiel Kavash - at 2011.12.24 04:14:00
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18. EVE Marketeer - Market Data Aggregation & Information - in EVE Technology Lab [original thread]
I am getting the above message too. I downgraded to 2.5.4EM, which seems to upload fine (the uploads are showing in both the uploader and on the website under My Market > Upload History. However, the website and the API still show an old value ...
- by Abdiel Kavash - at 2011.11.11 15:49:00
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19. Map Making - in EVE Technology Lab [original thread]
As far as I know, all of the NC maps have been drawn by hand in Photoshop (or a similar program). I made this map a while ago in MS Visio.
- by Abdiel Kavash - at 2011.11.05 19:19:00
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20. Access Masks - in EVE Technology Lab [original thread]
1 AccountBalance 2 AssetList 4 CalendarEventAttendees 8 CharacterSheet 16 ContactList 32 ContactNotifications 64 FacWarStats 128 IndustryJobs 256 KillLog 512 MailBodies 1024 MailingLists 2048 MailMessages 4096 MarketOrders 8192 Medals 16384 Notifi...
- by Abdiel Kavash - at 2011.09.08 23:39:00
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